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UnrealEngineUWP
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ea9b683fa29f0bf855cb6edde8496a5bc275ec7d
UnrealEngineUWP
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Engine
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Source
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Editor
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UMGEditor
History
Nick Darnell
bb590197cd
UMG - The designer now has seperate flags for Design Time, Show Outline. So if you want to be in design mode but don't want to show panel outlines that's now possible. There's a global flag for controlling it in the Widget Designer settings in Editor Preferences.
...
[CL 2538220 by Nick Darnell in Main branch]
2015-05-05 17:30:45 -04:00
..
Classes
Missing chages for 2481343.
2015-03-17 06:17:32 -04:00
Private
UMG - The designer now has seperate flags for Design Time, Show Outline. So if you want to be in design mode but don't want to show panel outlines that's now possible. There's a global flag for controlling it in the Widget Designer settings in Editor Preferences.
2015-05-05 17:30:45 -04:00
Public
UMG - The designer now has seperate flags for Design Time, Show Outline. So if you want to be in design mode but don't want to show panel outlines that's now possible. There's a global flag for controlling it in the Widget Designer settings in Editor Preferences.
2015-05-05 17:30:45 -04:00
UMGEditor.Build.cs
UMG - Fixing lots of small usability problems in the designer. Copy / Paste of widgets now attempts to recreate slot information of the root items into their new container. AKA, things copy and pasted in the canvas panel don't show up the same size; now they do. Lots of weird bugs when resizing, moving, re-anchoring widgets have been fixed.
2014-12-15 21:55:59 -05:00