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UnrealEngineUWP
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ea9b683fa29f0bf855cb6edde8496a5bc275ec7d
UnrealEngineUWP
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Engine
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Nick Whiting
9188e708fc
#oculus Updating to 0.5.0 runtimes, support for Canvas in 3D, common code added for GearVR / desktop (UE-14204)
...
[CL 2537769 by Nick Whiting in Main branch]
2015-05-05 13:46:42 -04:00
..
Android
UEPLAT-7 - OBB Downloading code in Java
2015-04-24 10:31:00 -04:00
BatchFiles
PR
#806
: KDevelop Project Generation (UE-9427).
2015-04-30 13:15:34 -04:00
HTML5
HTML5: An alternate template with accurate progress bar/UI styling etc.
2015-04-22 14:26:39 -04:00
IOS
fix for iPhone 6 default launch image being portrait instead of landscape like the other default images
2015-02-13 15:29:50 -05:00
Commit.gitdeps.xml
#oculus Updating to 0.5.0 runtimes, support for Canvas in 3D, common code added for GearVR / desktop (UE-14204)
2015-05-05 13:46:42 -04:00
InstalledEngineFilters.ini
- Added HTML5 helper app to engine distribution [UE-14958]
2015-05-04 18:02:10 -04:00
JunkManifest.txt
Allow UBT to find a matching PluginInfo for a module, even if the target hasn't specified that it's using that plugin. Fixes issue where UFE was adding VisualStudioSourceCodeAccess as a dependent module directly, which was causing it to be output to the Binaries/Win64 folder rather than the plugin directory.
2015-04-27 19:27:54 -04:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2536226.
2015-05-05 12:45:38 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00