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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea8ea49aa2efd74ecc28905fb83e44f5adf14cc1
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build
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Joe Kirchoff 65dd0012f7 EpicGames.Build: Base script modules directories list should not contain duplicate paths
#jira UE-172233
#rnx
#rb trivial
#preflight 63bcb9ceaf3ebedd99dcc461

[CL 23623221 by Joe Kirchoff in ue5-main branch]
2023-01-09 20:21:32 -05:00
..
Automation
Added -NoCompileUAT as an ignored parameter to allow it to be present in command lines where no commands are present.
2023-01-05 14:04:33 -05:00
Platform/Mac
…
System
EpicGames.Build: Base script modules directories list should not contain duplicate paths
2023-01-09 20:21:32 -05:00
ThirdParty/MSBuild
…
.editorconfig
…
EpicGames.Build.csproj
UAT: Revert changes to PDB generation on ARM64 until CI errors can be fixed.
2022-11-17 13:42:19 -05:00
UEBuildPlatformSDK.cs
Adding a 'Quick Switch SDKs' Turnkey command that can be used when switching between branches that have different SDK versions.
2022-11-01 05:18:50 -04:00
Unreal.cs
UAT: Add support for Windows on ARM64 through RunUAT.bat.
2022-11-17 13:07:35 -05:00
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