Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
laura hermanns bcf95545bd Add host machine name to OOM report in DXC backend and refactor global SCW error-code handling. Bumped ShaderCompileWorkerOutputVersion to 9.
#rb Jason.Nadro, Dan.Elksnitis, Yuriy.Odonnell, Arciel.Rekman
#preflight 638e610c255f07df8ea212f4
#rnx

[CL 23428544 by laura hermanns in ue5-main branch]
2022-12-07 10:29:08 -05:00

41 lines
922 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"RenderCore",
"SandboxFile",
"TargetPlatform",
"ApplicationCore",
"TraceLog",
"ShaderCompilerCommon",
"Sockets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"TargetPlatform",
});
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
// Include D3D compiler binaries
string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(EngineDir + "Binaries/ThirdParty/Windows/DirectX/x64/d3dcompiler_47.dll");
}
}
}