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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea8ea49aa2efd74ecc28905fb83e44f5adf14cc1
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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julien stjean 547e401ec2 Added the auto save flag to the package migration to avoid some asset from generating stuff on save.
#rb none

[CL 23635342 by julien stjean in ue5-main branch]
2023-01-10 18:11:49 -05:00
..
Private
Added the auto save flag to the package migration to avoid some asset from generating stuff on save.
2023-01-10 18:11:49 -05:00
Public
The migration can now change the writing permissions temporally to save the migrated assets.
2023-01-09 13:51:05 -05:00
AssetTools.Build.cs
Sequencer: Curve Editor: Improve curve editor playback speed by using an UMG SRetainerWidget that caches to a render target. We then tie the new caching of our lines/keys so that if our cache updates we just then need to manually RequestRender on the RetainerWidget. This gives us nearly no performance decrease now when rendering curves. In AssetTools it uses the CurveEditorView module causing a cycle, but it's not actually needed since it loads and uses the module directly and uses privateincludedepency instead. Currently we need to include UMG but this will probably change as Daren get's time to move the RetainerWidget code to a different module.
2022-12-07 14:21:16 -05:00
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