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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea6e291bb2ed48e053b6addbc770eb217ade5ae3
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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bryan sefcik 45e50a215f Updated UObject::SaveConfig to not flush all the configs but instead only flush the updated config.
Before: 837ms
After: 46ms

#rb josh.adams
#jira
#preflight 63653a331052c15f131063bf

[CL 22998041 by bryan sefcik in ue5-main branch]
2022-11-04 19:05:59 -04:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
Updated UObject::SaveConfig to not flush all the configs but instead only flush the updated config.
2022-11-04 19:05:59 -04:00
Public
Fixed compile error in BulkData.h caused by integration
2022-11-03 17:57:06 -04:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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