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* Implemented process reuse logic in UbaScheduler. It is now possible for running processes to fetch more work * Fixed bugs in custom message path * Fixed bugs in FlushWrittenFiles message * Changed So UpdateEnvironment is resetting stats * Fixed potential race condition related to process reuse * Added special rule for ShaderCompileWorker.exe which detours ImageGetDigestStream in Imagehlp.dll (because wine implementation does not match windows implementation) * Renamed "exitedUserData" to just userData since it is used for more than when exiting process * Added a couple more dlls to "known system dlls" * Fixed so visualizer can visualize process reuse properly [CL 30462059 by henrik karlsson in ue5-main branch]