Files
UnrealEngineUWP/Engine/Source/Runtime/Launch
Jamie Dale dbf6dc2b4b Moved Core module loading later in LaunchEngineLoop to ensure we've correctly set GGameName before they're loaded
TTP# 343066 - CRITICAL: Regression: EDITOR: GameName case not detected when having Always load last project on startup checked

It was possible for the Core modules to load before some of the code paths in LaunchEngineLoop had finished setting the GGameName variable correctly. This resulted in FGenericPlatformMisc::GameDir caching the incorrect GameDir path, and subsequently caused FConfigCacheIni::InitializeConfigSystem to load the wrong set of config files.

ReviewedBy Robert.Manuszewski

[CL 2244310 by Jamie Dale in Main branch]
2014-08-05 10:55:00 -04:00
..
2014-08-04 18:26:59 -04:00