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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Maciej Mroz 57da7673ae BP: passing parameters by ref optimization - part 1 - native code (similar change should be done for VM calling).
The reference should always be retrieved from MostRecentPropertyAddress. There is no need to copy the parameter.

#codereview Michael.Noland, Nick.Whiting, Robert.Manuszewski

[CL 2244148 by Maciej Mroz in Main branch]
2014-08-05 06:54:03 -04:00
..
Blueprint
Heading off some potential blueprints issues that came out of a merge (fixing it up so that we properly pass the Blueprint ExportObject along in a circular load situation).
2014-08-01 17:04:13 -04:00
Misc
CORE: In-editor fixup redirects not working with string asset ref
2014-07-24 13:25:23 -04:00
Serialization
CORE: In-editor fixup redirects not working with string asset ref
2014-07-24 13:25:23 -04:00
Templates
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UObject
BP: passing parameters by ref optimization - part 1 - native code (similar change should be done for VM calling).
2014-08-05 06:54:03 -04:00
CoreUObjectPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Interface.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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