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NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change! Added new Blueprintable UEditorTutorial object. Added suite of widgets and details customizations to display tutorials. New system is available on command line switch -NewTutorials. Slate changes: Tag names are now stored in SWidgets, rather than simply being discarded. Removed STutorialWrapper in favour of using Tags. Added Tags to more multibox widgets, so virtually all can now be picked. Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them. [CL 2244216 by Thomas Sarkanen in Main branch]
11 lines
361 B
C
11 lines
361 B
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "UnrealEd.h"
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#include "PropertyEditing.h"
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#include "IIntroTutorials.h"
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// You should place include statements to your module's private header files here. You only need to
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// add includes for headers that are used in most of your module's source files though.
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#include "IntroTutorials.h"
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