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TTP# 342920 - EDITOR: Cloned C++ projects do not compile correctly TTP# 342762 - Editor: Feature Request: Relax the restrictions on what game modules can have new classes created within them This has allowed the validation logic to be simplified, as it pushes the responsibility onto the user to say which module they want their new class to go into, rather than relying on the validation logic to correctly infer which module the class should be going into. This also relaxes the previous naming restrictions due to assumptions about module names, as you're now able to add code to any module listed in your .uproject file. I've tested: - Adding code to a normal project. - Adding code to a cloned project. - Creating a new code based project. - Adding code to an empty/blueprint based project. All of these cases generated code which compiled correctly. #codereview Ben.Marsh, Max.Preussner [CL 2242790 by Jamie Dale in Main branch]