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- Part of PR #306 by amigo and #ue4linux folks. - LinuxNativeDialogs on hold until clarified with the author (their Build.cs needs to be modified to add WITH_LINUX_NATIVE_DIALOGS=1). [CL 2237890 by Dmitry Rekman in Main branch]
20 lines
514 B
C#
20 lines
514 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DesktopPlatform : ModuleRules
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{
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public DesktopPlatform(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
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PrivateDependencyModuleNames.Add("Core");
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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// on hold AddThirdPartyPrivateStaticDependencies(Target, "LinuxNativeDialogs");
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AddThirdPartyPrivateStaticDependencies(Target, "SDL2");
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}
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}
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}
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