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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea50e1def76edd90cf33dae263abe8f71dfde16f
UnrealEngineUWP/Engine/Build
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Daniel Lamb 60ef19ca8f Added code to move android application to background (minimize). Also implemented quit for android.
Added JNI error codes to make errors in that easier to debug.

[CL 2243721 by Daniel Lamb in Main branch]
2014-08-04 20:46:25 -04:00
..
Android
Added code to move android application to background (minimize). Also implemented quit for android.
2014-08-04 20:46:25 -04:00
BatchFiles
addition of errors to Launch On, Package, and Cook analytics
2014-08-01 20:30:13 -04:00
HTML5
#UE4 #HTML5
2014-08-04 08:08:56 -04:00
IOS
- SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
2014-07-01 10:58:33 -04:00
JunkManifest.txt
switch back to not having the platform DLLs always there for IOS, Android, and HTML5
2014-07-30 21:41:32 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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