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1) Change FSlateLoadingSynchronizationMechanism busy wait to yeild on destory and reduce sleep on thread exit wait. 2) Optimization: Remove busy wait blocking call on load next movie - make it async again. 3) Optimization: Don't do double texture data copy - which it seems to always do if it has another frame ready - copy straight to target texture (reduces CPU time by about 30% total in its ::tick() function. #jira UE-70178 #rb Michael.Trepka, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 5419610 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5419611 by richard wallis in Main branch]