Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkCurveRemapSettings.cpp
Martin Wilson aa4a1087de Copyright notice updates
#jira UE-70757
#rb none

[CL 5241000 by Martin Wilson in Main branch]
2019-02-28 13:08:47 -05:00

18 lines
575 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LiveLinkCurveRemapSettings.h"
#include "Misc/ConfigCacheIni.h"
#if WITH_EDITOR
void ULiveLinkCurveRemapSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
//Changed a setting, so lets change it in our DefaultEngine.ini and save it off
FString DefaultFileName = GetClass()->GetDefaultConfigFilename();
SaveConfig(CPF_Config, *DefaultFileName);
GConfig->Flush(false, DefaultFileName);
}
#endif //WITH_EDITOR