Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

24 lines
769 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceBurnIn.h"
ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
{
LevelSequenceActor = &InActor;
if (ensure(InActor.SequencePlayer))
{
InActor.SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
InActor.SequencePlayer->TakeFrameSnapshot(FrameInformation);
}
}
void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
{
static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
}