Files
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay/HeadMountedDisplay.Build.cs
Ryan Vance d5aa052fe5 Copying //UE4/Dev-VR to Dev-Main (//UE4/Dev-Main) Souce CL: 4824152
#lockdown: Nick.Penwarden
#rb Integration

[CL 4824851 by Ryan Vance in Main branch]
2019-01-28 16:31:25 -05:00

54 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HeadMountedDisplay : ModuleRules
{
public HeadMountedDisplay(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/HeadMountedDisplay/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Renderer/Private"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RHI",
"Renderer",
"RenderCore",
"UtilityShaders",
"Analytics",
"EngineSettings",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AugmentedReality"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd"
});
}
}
}