Files
UnrealEngineUWP/Engine/Source/Runtime/AugmentedReality/AugmentedReality.build.cs
Ryan Vance d5aa052fe5 Copying //UE4/Dev-VR to Dev-Main (//UE4/Dev-Main) Souce CL: 4824152
#lockdown: Nick.Penwarden
#rb Integration

[CL 4824851 by Ryan Vance in Main branch]
2019-01-28 16:31:25 -05:00

35 lines
770 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AugmentedReality : ModuleRules
{
public AugmentedReality(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AugmentedReality/Private");
PublicIncludePaths.Add("Runtime/AugmentedReality/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"RenderCore",
"RHI",
//"HeadMountedDisplay"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"HeadMountedDisplay",
}
);
}
}
}