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UnrealEngineUWP
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ea457f7eacdfc19d93b20e025b9436debc499186
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
Gauntlet
/
Unreal
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andrew grant
dd5005dacd
Fix exception in clean devices
...
#ROBOMERGE-SOURCE: CL 5720355 via CL 5722816 [CL 5722834 by andrew grant in Main branch]
2019-04-03 21:56:54 -04:00
..
Base
Added ArtifactPath field to UnrealTestNode so that tests keep a reference to this file path. Create this path string within StartTest instead of StopTest so that it is populated sooner.
2019-03-14 16:42:19 -04:00
BuildSource
Made Gauntlet's build path source support multiple folders to search. This is to better support packaged builds which end up in Binaries/<platform> so they can be found at the same time as staged builds without moving them under /saved
2019-01-31 11:57:23 -05:00
Game
Re-enable Gauntlet Account Pool changes now that all Load Bot accounts have been properly profiled on GameDev.
2019-03-31 00:23:31 -04:00
Tasks
Fix exception in clean devices
2019-04-03 21:56:54 -04:00
Utils
Added dynamic resolution to HealthSnapshots. Also, fixed a whitespace issue with RHI Thread and added FrameTime to UnrealSnapshotSummary.ToString()
2019-03-05 18:09:38 -05:00
RunUnreal.cs
Re-enable Gauntlet Account Pool changes now that all Load Bot accounts have been properly profiled on GameDev.
2019-03-31 00:23:31 -04:00