Files
UnrealEngineUWP/Engine/Source/Editor/WorldBrowser/WorldBrowser.Build.cs
Rolando Caloca 732810a13b DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00

70 lines
1.8 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WorldBrowser : ModuleRules
{
public WorldBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/WorldBrowser/Public");
PrivateIncludePaths.Add("Editor/WorldBrowser/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ContentBrowser",
"Landscape",
"MeshUtilities",
"MaterialUtilities",
"MeshMergeUtilities",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"RenderCore",
"InputCore",
"Engine",
"Landscape",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"LevelEditor",
"PropertyEditor",
"DesktopPlatform",
"MainFrame",
"SourceControl",
"SourceControlWindows",
"MeshDescription",
"NewLevelDialog",
"LandscapeEditor",
"FoliageEdit",
"ImageWrapper",
"Foliage",
"MaterialUtilities",
"RHI",
"Json",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"SceneOutliner",
"MeshUtilities",
"ContentBrowser",
"MeshMergeUtilities",
}
);
}
}