Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetEditor.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

27 lines
788 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "PropertyEditorDelegates.h"
class ULocalizationTarget;
class ULocalizationTargetSet;
class SLocalizationTargetEditor : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SLocalizationTargetEditor) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTargetSet* const InProjectSettings, ULocalizationTarget* const InTarget, const FIsPropertyEditingEnabled& IsPropertyEditingEnabled);
private:
void OnFinishedChangingProperties(const FPropertyChangedEvent& InEvent);
/** Localization target being edited */
TWeakObjectPtr<ULocalizationTarget> LocalizationTarget;
};