Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutEntity.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

34 lines
917 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "LevelViewportLayout.h"
class FLevelEditorViewportClient;
class SLevelViewport;
class LEVELEDITOR_API FLevelViewportLayoutEntity : public IViewportLayoutEntity
{
public:
FLevelViewportLayoutEntity(const FViewportConstructionArgs& ConstructionArgs);
virtual TSharedRef<SWidget> AsWidget() const override;
virtual TSharedPtr<SLevelViewport> AsLevelViewport() const override;
bool IsPlayInEditorViewportActive() const;
void RegisterGameViewportIfPIE();
void SetKeyboardFocus();
void OnLayoutDestroyed();
void SaveConfig(const FString& ConfigSection);
FLevelEditorViewportClient& GetLevelViewportClient() const;
FName GetType() const;
void TakeHighResScreenShot() const;
protected:
/** This entity's level viewport */
TSharedRef<SLevelViewport> LevelViewport;
};