Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/SGraphNodeKnot.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

56 lines
2.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphPin.h"
#include "SGraphNodeDefault.h"
class SCommentBubble;
/** The visual representation of a control point meant to adjust how connections are routed, also known as a Reroute node.
* The input knot node should have properly implemented ShouldDrawNodeAsControlPointOnly to return true with valid indices for its pins.
*/
class GRAPHEDITOR_API SGraphNodeKnot : public SGraphNodeDefault
{
public:
SLATE_BEGIN_ARGS(SGraphNodeKnot) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UEdGraphNode* InKnot);
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
virtual void RequestRenameOnSpawn() override { }
// End of SGraphNode interface
// SWidget interface
virtual void OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual void OnMouseLeave( const FPointerEvent& MouseEvent ) override;
// End of SWidget interface
protected:
/** Returns Offset to center comment on the node's only pin */
FVector2D GetCommentOffset() const;
protected:
/** Toggles the hovered visibility state */
virtual void OnCommentBubbleToggled(bool bInCommentBubbleVisible) override;
/** If bHoveredCommentVisibility is true, hides the comment bubble after a change is committed */
virtual void OnCommentTextCommitted(const FText& NewComment, ETextCommit::Type CommitInfo) override;
/** The hovered visibility state. If false, comment bubble will only appear on hover. */
bool bAlwaysShowCommentBubble;
/** SharedPtr to comment bubble */
TSharedPtr<SCommentBubble> CommentBubble;
const FSlateBrush* ShadowBrush;
const FSlateBrush* ShadowBrushSelected;
};