Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/CCDIKEditMode.h
T
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

20 lines
721 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimNodeEditMode.h"
class FCCDIKEditMode : public FAnimNodeEditMode
{
public:
/** IAnimNodeEditMode interface */
virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
virtual void ExitMode() override;
virtual FVector GetWidgetLocation() const override;
virtual FWidget::EWidgetMode GetWidgetMode() const override;
virtual void DoTranslation(FVector& InTranslation) override;
virtual void Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI) override;
private:
struct FAnimNode_CCDIK* RuntimeNode;
class UAnimGraphNode_CCDIK* GraphNode;
};