Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger
mikko mononen 4651e00949 StateTreeDebugger: Fix "stuck timeline"
- Make sure SStateTreeDebuggerView::MaxTrackRecordingDuration is always kept in sync so that timeline clamping works
- Tick() is called only on visible debugger windows, in case of multiple debuggers some timeline might not get corrent legnth for time scrubbing clamping

#rb Mieszko.Zielinski, Yoan.StAmant

[CL 32850983 by mikko mononen in ue5-main branch]
2024-04-10 03:55:19 -04:00
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