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- Make sure SStateTreeDebuggerView::MaxTrackRecordingDuration is always kept in sync so that timeline clamping works - Tick() is called only on visible debugger windows, in case of multiple debuggers some timeline might not get corrent legnth for time scrubbing clamping #rb Mieszko.Zielinski, Yoan.StAmant [CL 32850983 by mikko mononen in ue5-main branch]