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Included unit test for edge case where we sleep an object somewhere in the update before the end of the batch of substeps to make sure we correctly collapse the result queue before updating the game thread #rb Ori.Cohen #jira UE-113173 #lockdown Nick.Whiting #preflight 607049e835bf8c00010ed3bb #ROBOMERGE-OWNER: Benn.Gallagher #ROBOMERGE-AUTHOR: benn.gallagher #ROBOMERGE-SOURCE: CL 15966981 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533) #ROBOMERGE-CONFLICT from-shelf [CL 15984566 by Benn Gallagher in ue5-main branch]