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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer
History
rob gay 674fb9f3a0 Move analyzer callsite to use _GameThread version of FMixerDevice::AddPatchForAudioBus, and revert to original implementation of FMixerDevice::AddPatchForAudioBus as all original callers are from the Audio Render Thread
#ROBOMERGE-SOURCE: CL 16121084 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16121094 by rob gay in ue5-main branch]
2021-04-26 21:57:03 -04:00
..
Classes
Fix for crash when loading a new level and having the metasound editor open.
2021-03-06 01:58:21 -04:00
Private
Move analyzer callsite to use _GameThread version of FMixerDevice::AddPatchForAudioBus, and revert to original implementation of FMixerDevice::AddPatchForAudioBus as all original callers are from the Audio Render Thread
2021-04-26 21:57:03 -04:00
Public
TSharedPtr is now thread-safe by default.
2021-04-26 08:56:09 -04:00
AudioAnalyzer.Build.cs
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
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