Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Log/MainWindow.Log.cs
andrey yamashev d30036daa2 nDisplay: fixed UE4 mentions in the source code
#jira UE-111382, UE-111378, UE-111509, UE-111450, UE-111377, UE-111386, UE-111528, UE-111402, UE-111481, UE-111311, UE-111375, UE-104766, UE-111403, UE-111383, UE-111380, UE-111339, UE-111343
#rb none

#ROBOMERGE-SOURCE: CL 15905160 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15907231 by andrey yamashev in ue5-main branch]
2021-04-02 20:19:26 -04:00

79 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Windows;
namespace nDisplayLauncher
{
public enum UELogVerbosity
{
All = 0,
Verbose,
Log,
Display,
Warning,
Error,
Fatal
}
public partial class MainWindow
{
private void InitializeLog()
{
CtrlLogTab.DataContext = TheLauncher;
}
private void ctrlBtnSetVerbosityAll_Click(object sender, RoutedEventArgs e)
{
UELogVerbosity Verbosity = UELogVerbosity.Log;
if (sender == ctrlBtnSetVerbosityAll)
{
Verbosity = UELogVerbosity.All;
}
else if (sender == ctrlBtnSetVerbosityVerbose)
{
Verbosity = UELogVerbosity.Verbose;
}
else if (sender == ctrlBtnSetVerbosityLog)
{
Verbosity = UELogVerbosity.Log;
}
else if (sender == ctrlBtnSetVerbosityDisplay)
{
Verbosity = UELogVerbosity.Display;
}
else if (sender == ctrlBtnSetVerbosityWarning)
{
Verbosity = UELogVerbosity.Warning;
}
else if (sender == ctrlBtnSetVerbosityError)
{
Verbosity = UELogVerbosity.Error;
}
else if (sender == ctrlBtnSetVerbosityFatal)
{
Verbosity = UELogVerbosity.Fatal;
}
else
{
return;
}
TheLauncher.SelectedVerbocityPlugin = Verbosity;
TheLauncher.SelectedVerbocityEngine = Verbosity;
TheLauncher.SelectedVerbocityConfig = Verbosity;
TheLauncher.SelectedVerbocityCluster = Verbosity;
TheLauncher.SelectedVerbocityGame = Verbosity;
TheLauncher.SelectedVerbocityGameMode = Verbosity;
TheLauncher.SelectedVerbocityInput = Verbosity;
TheLauncher.SelectedVerbocityVrpn = Verbosity;
TheLauncher.SelectedVerbocityNetwork = Verbosity;
TheLauncher.SelectedVerbocityNetworkMsg = Verbosity;
TheLauncher.SelectedVerbocityRender = Verbosity;
TheLauncher.SelectedVerbocityRenderSync = Verbosity;
TheLauncher.SelectedVerbocityBlueprint = Verbosity;
}
}
}