Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector
Andriy Tylychko 32a2fc989e cleaning up the previous change to FThreadStats::StopThread() that caused it to be called twice, and crashing on the second call as TaskGraph was already shut down
many programs were calling FThreadStats::StopThread() and FTaskGraphInterfaces::Shutdown() explicitly despite they are called from FEngineLoop::AppExit(). Calling them twice is problematic because FThreadStats::StopThread() expects TaskGraph to be still alive. This didn't cause any visible problems before because FThreadStats::StopThread() wasn't called in AppExit().

#rb ionut.matasaru

[CL 16127968 by Andriy Tylychko in ue5-main branch]
2021-04-27 11:09:21 -04:00
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