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https://docs.microsoft.com/en-us/nuget/consume-packages/migrate-packages-config-to-package-reference Fix Code Analysis warnings Set warnings as errors Format all documents & remove unused usings #rb Joakim.Lindqvist [CL 16021915 by Joe Kirchoff in ue5-main branch]
192 lines
6.8 KiB
C#
192 lines
6.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EnvDTE;
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using Microsoft.VisualStudio.Shell.Interop;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Design;
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using System.Diagnostics;
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using System.IO;
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using System.Windows.Forms;
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namespace UnrealVS
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{
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class CompileSingleFile : IDisposable
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{
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const int CompileSingleFileButtonID = 0x1075;
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static readonly List<string> ValidExtensions = new List<string> { ".c", ".cc", ".cpp", ".cxx" };
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System.Diagnostics.Process ChildProcess;
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public CompileSingleFile()
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{
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CommandID CommandID = new CommandID(GuidList.UnrealVSCmdSet, CompileSingleFileButtonID);
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MenuCommand CompileSingleFileButtonCommand = new MenuCommand(new EventHandler(CompileSingleFileButtonHandler), CommandID);
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UnrealVSPackage.Instance.MenuCommandService.AddCommand(CompileSingleFileButtonCommand);
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}
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public void Dispose()
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{
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KillChildProcess();
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}
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void CompileSingleFileButtonHandler(object Sender, EventArgs Args)
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{
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if (!TryCompileSingleFile())
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{
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DTE DTE = UnrealVSPackage.Instance.DTE;
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DTE.ExecuteCommand("Build.Compile");
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}
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}
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void KillChildProcess()
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{
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if (ChildProcess != null)
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{
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if (!ChildProcess.HasExited)
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{
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ChildProcess.Kill();
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ChildProcess.WaitForExit();
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}
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ChildProcess.Dispose();
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ChildProcess = null;
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}
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}
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bool TryCompileSingleFile()
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{
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DTE DTE = UnrealVSPackage.Instance.DTE;
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// Activate the output window
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Window Window = DTE.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
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Window.Activate();
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// Find or create the 'Build' window
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IVsOutputWindowPane BuildOutputPane = UnrealVSPackage.Instance.GetOutputPane();
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if (BuildOutputPane == null)
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{
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Logging.WriteLine("CompileSingleFile: Build Output Pane not found");
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return false;
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}
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// If there's already a build in progress, offer to cancel it
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if (ChildProcess != null && !ChildProcess.HasExited)
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{
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if (MessageBox.Show("Cancel current compile?", "Compile in progress", MessageBoxButtons.YesNo) == DialogResult.Yes)
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{
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KillChildProcess();
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BuildOutputPane.OutputString($"1> Build cancelled.{Environment.NewLine}");
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}
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return true;
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}
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// Check we've got a file open
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if (DTE.ActiveDocument == null)
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{
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Logging.WriteLine("CompileSingleFile: ActiveDocument not found");
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return false;
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}
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// Grab the current startup project
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UnrealVSPackage.Instance.SolutionBuildManager.get_StartupProject(out IVsHierarchy ProjectHierarchy);
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if (ProjectHierarchy == null)
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{
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Logging.WriteLine("CompileSingleFile: ProjectHierarchy not found");
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return false;
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}
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Project StartupProject = Utils.HierarchyObjectToProject(ProjectHierarchy);
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if (StartupProject == null)
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{
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Logging.WriteLine("CompileSingleFile: StartupProject not found");
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return false;
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}
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if (!(StartupProject.Object is Microsoft.VisualStudio.VCProjectEngine.VCProject VCStartupProject))
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{
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Logging.WriteLine("CompileSingleFile: VCStartupProject not found");
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return false;
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}
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// Get the active configuration for the startup project
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Configuration ActiveConfiguration = StartupProject.ConfigurationManager.ActiveConfiguration;
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string ActiveConfigurationName = $"{ActiveConfiguration.ConfigurationName}|{ActiveConfiguration.PlatformName}";
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Microsoft.VisualStudio.VCProjectEngine.VCConfiguration ActiveVCConfiguration = VCStartupProject.Configurations.Item(ActiveConfigurationName);
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if (ActiveVCConfiguration == null)
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{
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Logging.WriteLine("CompileSingleFile: VCStartupProject ActiveConfiguration not found");
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return false;
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}
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// Get the NMake settings for this configuration
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Microsoft.VisualStudio.VCProjectEngine.VCNMakeTool ActiveNMakeTool = ActiveVCConfiguration.Tools.Item("VCNMakeTool");
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if (ActiveNMakeTool == null)
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{
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MessageBox.Show($"No NMakeTool set for Project {VCStartupProject.Name} set for single-file compile.", "NMakeTool not set", MessageBoxButtons.OK);
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return false;
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}
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// Save all the open documents
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DTE.ExecuteCommand("File.SaveAll");
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// Check if the requested file is valid
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string FileToCompile = DTE.ActiveDocument.FullName;
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string FileToCompileExt = Path.GetExtension(FileToCompile);
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if (!ValidExtensions.Contains(FileToCompileExt.ToLowerInvariant()))
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{
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MessageBox.Show($"Invalid file extension {FileToCompileExt} for single-file compile.", "Invalid Extension", MessageBoxButtons.OK);
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return true;
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}
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// If there's already a build in progress, don't let another one start
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if (DTE.Solution.SolutionBuild.BuildState == vsBuildState.vsBuildStateInProgress)
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{
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if (MessageBox.Show("Cancel current compile?", "Compile in progress", MessageBoxButtons.YesNo) == DialogResult.Yes)
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{
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DTE.ExecuteCommand("Build.Cancel");
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}
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return true;
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}
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// Make sure any existing build is stopped
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KillChildProcess();
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// Set up the output pane
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BuildOutputPane.Activate();
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BuildOutputPane.Clear();
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BuildOutputPane.OutputString($"1>------ Build started: Project: {StartupProject.Name}, Configuration: {ActiveConfiguration.ConfigurationName} {ActiveConfiguration.PlatformName} ------{Environment.NewLine}");
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BuildOutputPane.OutputString($"1> Compiling {FileToCompile}{Environment.NewLine}");
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// Set up event handlers
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DTE.Events.BuildEvents.OnBuildBegin += BuildEvents_OnBuildBegin;
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// Create a delegate for handling output messages
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void OutputHandler(object Sender, DataReceivedEventArgs Args) { if (Args.Data != null) BuildOutputPane.OutputString($"1> {Args.Data}{Environment.NewLine}"); }
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// Get the build command line and escape any environment variables that we use
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string BuildCommandLine = ActiveNMakeTool.BuildCommandLine;
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BuildCommandLine = BuildCommandLine.Replace("$(SolutionDir)", Path.GetDirectoryName(UnrealVSPackage.Instance.SolutionFilepath).TrimEnd(Path.DirectorySeparatorChar) + Path.DirectorySeparatorChar);
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BuildCommandLine = BuildCommandLine.Replace("$(ProjectName)", VCStartupProject.Name);
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// Spawn the new process
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ChildProcess = new System.Diagnostics.Process();
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ChildProcess.StartInfo.FileName = Path.Combine(Environment.SystemDirectory, "cmd.exe");
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ChildProcess.StartInfo.Arguments = $"/C \"{BuildCommandLine} -singlefile=\"{FileToCompile}\"\"";
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ChildProcess.StartInfo.WorkingDirectory = Path.GetDirectoryName(StartupProject.FullName);
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ChildProcess.StartInfo.UseShellExecute = false;
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ChildProcess.StartInfo.RedirectStandardOutput = true;
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ChildProcess.StartInfo.RedirectStandardError = true;
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ChildProcess.StartInfo.CreateNoWindow = true;
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ChildProcess.OutputDataReceived += OutputHandler;
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ChildProcess.ErrorDataReceived += OutputHandler;
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ChildProcess.Start();
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ChildProcess.BeginOutputReadLine();
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ChildProcess.BeginErrorReadLine();
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return true;
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}
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private void BuildEvents_OnBuildBegin(vsBuildScope Scope, vsBuildAction Action)
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{
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KillChildProcess();
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}
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}
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}
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