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UnrealEngineUWP
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ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Platform
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Windows
History
David Harvey
b2493bdc31
Only set Clang Windows target for Windows.
...
#jira UECON-528 #rb eric.mcdaniel #rnx [CL 16140861 by David Harvey in ue5-main branch]
2021-04-28 04:45:51 -04:00
..
ResXResource
UBT: Move Windows resx file writer out of shared utility library. Only used in UBT.
2020-12-21 16:32:12 -04:00
MicrosoftPlatformSDK.cs
- Improved Windows SDK detection - moved functionality from UEBuildWindows.cs to MicrosoftPlatformSDK.cs so Turnkey "installed sdk" uses the same function that UBT will use to choose the SDK from a list of preferred SDKs, with fallbacks to other locations.
2021-01-05 17:06:07 -04:00
PVSToolChain.cs
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
UEBuildWindows.cs
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
VCCompileAction.cs
Fix dependency checking for PCHs on Clang. Clang was configured to generate PCHs but not to consume them - though ultimately uses them anyway due to automatic translation of -include options.
2021-04-26 15:30:33 -04:00
VCEnvironment.cs
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
VCManifestGenerator.cs
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
VCPreludeCache.cs
Merging additional changes from Horde fork of EpicGames.Core.
2020-12-28 14:45:25 -04:00
VCToolChain.cs
Only set Clang Windows target for Windows.
2021-04-28 04:45:51 -04:00
WindowsExports.cs
- Improved Windows SDK detection - moved functionality from UEBuildWindows.cs to MicrosoftPlatformSDK.cs so Turnkey "installed sdk" uses the same function that UBT will use to choose the SDK from a list of preferred SDKs, with fallbacks to other locations.
2021-01-05 17:06:07 -04:00
WindowsProjectGenerator.cs
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00