Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
Patrick Laflamme d6a9f2f2e9 Fixed missing PCallstack happening when the Editor has more than 256 threads and the crashing thread is not in the 256 first visited by the OS.
- Bumped the limit from 256 to 512
  - Always reserve one spot for the crashing thread in the list transmitted to CRC, possibly ignoring some thread.
  - Added diagnostic logs in CRC to captures cases where the number of thread would reach the new limit of 512 or if the crashing thread is 0.

#jira UE-114291 - Fail to capture some Editor PCallstack because a hard limit in GenericCrashContext
#rb Johan.Berg

[CL 16123400 by Patrick Laflamme in ue5-main branch]
2021-04-27 08:35:19 -04:00
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