Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor
History
Lauren Barnes e9a9935a53 Changing the static mesh editor's additional asset menu options to check the asset editor context
#jira UE-113929
#rb Louise.Rasmussen
#preflight 607f4ca58737300001ab6173

[CL 16067572 by Lauren Barnes in ue5-main branch]
2021-04-20 18:59:52 -04:00
..
Private
Changing the static mesh editor's additional asset menu options to check the asset editor context
2021-04-20 18:59:52 -04:00
Public
Added a view menu toggle to the static mesh editor to show or hide the nanite proxy mesh. The option only appears if nanite is enabled on a mesh.
2021-02-19 22:14:33 -04:00
StaticMeshEditor.Build.cs
Rework per-platform properties to make better use of the space in the details panel. Now each override is a separate tree node and all overrides can be viewed by expanding the property row
2020-11-17 12:45:35 -04:00
Powered by Gitea Page: 521ms Template: 14ms
English
English
Licenses API