Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/SkeletonEditor.Build.cs
Jurre deBaare e46208d52b Tool menu API extension for Persona editor umbrella - exposing partial PersonalToolkit API to scripting through context uobject
#jira UEA-674
#rb Thomas.Sarkanen

[CL 14492424 by Jurre deBaare in ue5-main branch]
2020-10-14 12:00:06 -04:00

52 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SkeletonEditor : ModuleRules
{
public SkeletonEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"ApplicationCore",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"Persona",
"AnimGraph",
"AnimGraphRuntime",
"ContentBrowser",
"AssetRegistry",
"BlueprintGraph",
"Kismet",
"PinnedCommandList",
"ToolMenus"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Persona",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
}
}