You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Change summary: - Consolidated transient setting flags into UBlueprintEditorSettings; no longer dependent on UEditorExperimentalSettings. These continue to mirror the CVars for now. Also restored the sink function so that changing options will refresh the UI. - Compiling a Blueprint will now inject the namespace into the class metadata if it is set on the UBlueprint asset. - Added IsImportedType()/IsImportedObject() helper methods to FBlueprintNamepaceHelper. - Added a CVar to provide a way to test the inclusion of parent class namespaces when checking scope; disabled by default for now to preserve current behavior. #jira UE-108316 #ROBOMERGE-SOURCE: CL 15558978 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15558982 by phillip kavan in ue5-main branch]
120 lines
4.3 KiB
C++
120 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "BlueprintEditorSettings.h"
|
|
#include "Misc/ConfigCacheIni.h"
|
|
#include "Editor/EditorPerProjectUserSettings.h"
|
|
#include "Settings/EditorExperimentalSettings.h"
|
|
#include "BlueprintActionDatabase.h"
|
|
#include "FindInBlueprintManager.h"
|
|
#include "Subsystems/AssetEditorSubsystem.h"
|
|
#include "Editor.h"
|
|
#include "BlueprintTypePromotion.h"
|
|
|
|
UBlueprintEditorSettings::UBlueprintEditorSettings(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
// Style Settings
|
|
, bDrawMidpointArrowsInBlueprints(false)
|
|
, bShowGraphInstructionText(true)
|
|
, bHideUnrelatedNodes(false)
|
|
, bShowShortTooltips(true)
|
|
// Workflow Settings
|
|
, bSplitContextTargetSettings(true)
|
|
, bExposeAllMemberComponentFunctions(true)
|
|
, bShowContextualFavorites(false)
|
|
, bExposeDeprecatedFunctions(false)
|
|
, bCompactCallOnMemberNodes(false)
|
|
, bFlattenFavoritesMenus(true)
|
|
, bAutoCastObjectConnections(false)
|
|
, bShowViewportOnSimulate(false)
|
|
, bSpawnDefaultBlueprintNodes(true)
|
|
, bHideConstructionScriptComponentsInDetailsView(true)
|
|
, bHostFindInBlueprintsInGlobalTab(true)
|
|
, bNavigateToNativeFunctionsFromCallNodes(true)
|
|
, bDoubleClickNavigatesToParent(false)
|
|
, bEnableTypePromotion(true)
|
|
// Experimental
|
|
, bEnableNamespaceFilteringFeatures(false)
|
|
, bEnableNamespaceImportingFeatures(false)
|
|
, bFavorPureCastNodes(false)
|
|
// Compiler Settings
|
|
, SaveOnCompile(SoC_Never)
|
|
, bJumpToNodeErrors(false)
|
|
, bAllowExplicitImpureNodeDisabling(false)
|
|
// Developer Settings
|
|
, bShowActionMenuItemSignatures(false)
|
|
// Perf Settings
|
|
, bShowDetailedCompileResults(false)
|
|
, CompileEventDisplayThresholdMs(5)
|
|
, NodeTemplateCacheCapMB(20.f)
|
|
// No category
|
|
, bShowInheritedVariables(false)
|
|
, bAlwaysShowInterfacesInOverrides(true)
|
|
, bShowParentClassInOverrides(true)
|
|
, bShowEmptySections(true)
|
|
, bShowAccessSpecifier(false)
|
|
, bIncludeCommentNodesInBookmarksTab(true)
|
|
, bShowBookmarksForCurrentDocumentOnlyInTab(false)
|
|
{
|
|
// settings that were moved out of experimental...
|
|
UEditorExperimentalSettings const* ExperimentalSettings = GetDefault<UEditorExperimentalSettings>();
|
|
bDrawMidpointArrowsInBlueprints = ExperimentalSettings->bDrawMidpointArrowsInBlueprints;
|
|
|
|
// settings that were moved out of editor-user settings...
|
|
UEditorPerProjectUserSettings const* UserSettings = GetDefault<UEditorPerProjectUserSettings>();
|
|
bShowActionMenuItemSignatures = UserSettings->bDisplayActionListItemRefIds;
|
|
|
|
FString const ClassConfigKey = GetClass()->GetPathName();
|
|
|
|
bool bOldSaveOnCompileVal = false;
|
|
// backwards compatibility: handle the case where users have already switched this on
|
|
if (GConfig->GetBool(*ClassConfigKey, TEXT("bSaveOnCompile"), bOldSaveOnCompileVal, GEditorPerProjectIni) && bOldSaveOnCompileVal)
|
|
{
|
|
SaveOnCompile = SoC_SuccessOnly;
|
|
}
|
|
}
|
|
|
|
void UBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
const FName PropertyName = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
|
|
|
|
if (PropertyName == GET_MEMBER_NAME_CHECKED(UBlueprintEditorSettings, bHostFindInBlueprintsInGlobalTab))
|
|
{
|
|
// Close all open Blueprint editors to reset associated FiB states.
|
|
UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
|
|
TArray<UObject*> EditedAssets = AssetEditorSubsystem->GetAllEditedAssets();
|
|
for (UObject* EditedAsset : EditedAssets)
|
|
{
|
|
if (EditedAsset->IsA<UBlueprint>())
|
|
{
|
|
AssetEditorSubsystem->CloseAllEditorsForAsset(EditedAsset);
|
|
}
|
|
}
|
|
|
|
// Enable or disable the feature through the FiB manager.
|
|
FFindInBlueprintSearchManager::Get().EnableGlobalFindResults(bHostFindInBlueprintsInGlobalTab);
|
|
}
|
|
|
|
bool bShouldRebuildRegistry = false;
|
|
|
|
if (PropertyName == GET_MEMBER_NAME_CHECKED(UBlueprintEditorSettings, bExposeDeprecatedFunctions))
|
|
{
|
|
bShouldRebuildRegistry = true;
|
|
}
|
|
|
|
// Refresh type promotion when the preference gets changed so that we can correctly rebuild the action database
|
|
if (PropertyName == GET_MEMBER_NAME_CHECKED(UBlueprintEditorSettings, bEnableTypePromotion))
|
|
{
|
|
FTypePromotion::ClearNodeSpawners();
|
|
|
|
bShouldRebuildRegistry = true;
|
|
}
|
|
|
|
if (bShouldRebuildRegistry)
|
|
{
|
|
FBlueprintActionDatabase::Get().RefreshAll();
|
|
}
|
|
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
|
|
} |