Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor
timothy daoust f4c11a45c9 Added system to attach additional data to animation notifies
- Added animation notify mirroring functionality
- Extended IGraphMessage to allow users to create context data that is attached to notifies
- Notify, NotifyBegin, NotifyTick, and NotifyEnd methods have been extedned to take an FAnimNotifyEventReference that can provide generic data
- StateMachines can optionally attach active state information to notifies
- Added function libraries to query if a notify was triggered by a particular state or state machine
- Added support for detecting if a notify was generated by a mirrored animation

#github https://github.com/EpicGames/UnrealEngine/pull/7204 Fredrik Lindh

#rb thomas.sarkanen, aaron.cox
#jira UE-111797

[CL 16099692 by timothy daoust in ue5-main branch]
2021-04-22 18:24:26 -04:00
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