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- Added animation notify mirroring functionality - Extended IGraphMessage to allow users to create context data that is attached to notifies - Notify, NotifyBegin, NotifyTick, and NotifyEnd methods have been extedned to take an FAnimNotifyEventReference that can provide generic data - StateMachines can optionally attach active state information to notifies - Added function libraries to query if a notify was triggered by a particular state or state machine - Added support for detecting if a notify was generated by a mirrored animation #github https://github.com/EpicGames/UnrealEngine/pull/7204 Fredrik Lindh #rb thomas.sarkanen, aaron.cox #jira UE-111797 [CL 16099692 by timothy daoust in ue5-main branch]