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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Ryan Vance aacfa50a0d Initial shader compilation changes to support VKRT.
#rb Lukas.Hermanns, Rolando.Caloca

[CL 16098805 by Ryan Vance in ue5-main branch]
2021-04-22 17:38:43 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Tessellation Removal: Removing RHI Hull/Domain shader types and enums.
2021-04-20 17:00:25 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
VulkanShaderCompiler.cpp
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
VulkanShaderFormat.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanShaderFormat.h
Move SPIR-V utility functions for reflection and binding information into SpirvCommon.h/.cpp source files.
2021-04-08 10:09:56 -04:00
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