Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/ShaderCompilerCommon.Build.cs
Lukas Hermanns c75e86cf40 Move SPIR-V utility functions for reflection and binding information into SpirvCommon.h/.cpp source files.
#rb Will.Damon, Carl.Lloyd
#fyi Ryan.Vance, Mihnea.Balta, Rolando.Caloca, Dmitriy.Dyomin
#jira none
#rnx

[CL 15954206 by Lukas Hermanns in ue5-main branch]
2021-04-08 10:09:56 -04:00

27 lines
813 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderCompilerCommon : ModuleRules
{
public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
}
);
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ShaderConductor");
AddEngineThirdPartyPrivateStaticDependencies(Target, "SPIRVReflect");
}
// We only need a header containing definitions
PublicSystemIncludePaths.Add("ThirdParty/hlslcc/hlslcc/src/hlslcc_lib");
PublicSystemIncludePaths.Add("ThirdParty/SPIRV-Reflect/SPIRV-Reflect");
}
}