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ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP
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Engine
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MeshSimplifier
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Private
History
Marc Audy
0cbbc781ca
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
...
This represents UE4/Main @ 15709114 [CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
..
Cache.h
…
MeshSimplify.cpp
Fix simplifier crash due to duplicate triangles. There were so many that a single edge collapse removed >100 triangles. Now checks for duplicates after every collapse so they don't accumulate.
2020-11-24 22:27:30 -04:00
MeshSimplify.h
Fix simplifier crash due to duplicate triangles. There were so many that a single edge collapse removed >100 triangles. Now checks for duplicates after every collapse so they don't accumulate.
2020-11-24 22:27:30 -04:00
MeshSimplifyElements.h
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
2020-07-06 18:58:26 -04:00
MeshTessellate.h
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
2020-07-06 18:58:26 -04:00
Quadric.cpp
Fixed Nanite holes which were due to inversion penalty being scale only. When error is zero or near zero like an edge on a flat plane, triangle inversion is also likely and the penality for it doesn't help if it's a scale.
2020-11-23 20:45:39 -04:00
Quadric.h
Fixed Nanite holes which were due to inversion penalty being scale only. When error is zero or near zero like an edge on a flat plane, triangle inversion is also likely and the penality for it doesn't help if it's a scale.
2020-11-23 20:45:39 -04:00
QuadricMeshReduction.cpp
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
2021-03-18 15:20:03 -04:00
SimpVert.h
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
2020-07-06 18:58:26 -04:00
UnrolledLinkList.h
…