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#rb Zousar.Shaker #rnx #preflight 607d0e59099fea0001460d34 [CL 16053217 by Devin Doucette in ue5-main branch]
187 lines
5.3 KiB
C++
187 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/StringFwd.h"
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#include "Containers/StringView.h"
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#include "DerivedDataPayload.h"
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#include "IO/IoHash.h"
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#include "Templates/TypeHash.h"
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namespace UE::DerivedData
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* An alphanumeric identifier that groups related cache records.
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*
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* Create using ICache::CreateBucket.
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*/
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class FCacheBucket
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{
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public:
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/** Construct a null cache bucket. */
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FCacheBucket() = default;
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/** Whether this is null. */
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inline bool IsNull() const { return !Name; }
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/** Whether this is not null. */
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inline bool IsValid() const { return !IsNull(); }
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/** Reset this to null. */
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inline void Reset() { *this = FCacheBucket(); }
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inline bool operator==(FCacheBucket Other) const { return Name == Other.Name; }
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inline bool operator!=(FCacheBucket Other) const { return Name != Other.Name; }
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inline bool operator<(FCacheBucket Other) const
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{
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return Name != Other.Name && ToString<TCHAR>().Compare(Other.ToString<TCHAR>(), ESearchCase::IgnoreCase) < 0;
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}
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friend inline uint32 GetTypeHash(FCacheBucket Bucket)
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{
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return ::GetTypeHash(reinterpret_cast<UPTRINT>(Bucket.Name));
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}
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/** Get the name of the cache bucket as a string. */
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template <typename CharType>
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inline TStringView<CharType> ToString() const;
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template <>
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inline FStringView ToString<TCHAR>() const;
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template <>
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inline FAnsiStringView ToString<ANSICHAR>() const;
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protected:
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explicit FCacheBucket(const TCHAR* InName)
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: Name(InName)
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{
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}
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static constexpr int32 LengthOffset = -1;
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static constexpr int32 LengthOffset8 = -2;
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private:
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/**
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* Name as TCHAR followed by the name as UTF-8, both null-terminated.
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*
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* The byte preceding the TCHAR name is the number of TCHAR code units excluding the terminator.
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* The byte preceding the TCHAR name length is the number of UTF-8 code units.
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*/
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const TCHAR* Name = nullptr;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/** A key that uniquely identifies a cache record. */
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struct FCacheKey
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{
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FCacheBucket Bucket;
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FIoHash Hash;
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/** A key with a null bucket and a zero hash. */
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static const FCacheKey Empty;
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};
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inline const FCacheKey FCacheKey::Empty;
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/** A key that uniquely identifies a payload within a cache record. */
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struct FCachePayloadKey
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{
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FCacheKey CacheKey;
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FPayloadId Id;
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/** A payload key with an empty cache key and a null payload identifier. */
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static const FCachePayloadKey Empty;
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};
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inline const FCachePayloadKey FCachePayloadKey::Empty;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template <>
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inline FStringView FCacheBucket::ToString<TCHAR>() const
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{
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return Name ? FStringView(Name, reinterpret_cast<const uint8*>(Name)[LengthOffset]) : FStringView();
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}
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template <>
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inline FAnsiStringView FCacheBucket::ToString<ANSICHAR>() const
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{
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return Name ? FAnsiStringView(
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reinterpret_cast<const ANSICHAR*>(Name + reinterpret_cast<const uint8*>(Name)[LengthOffset] + 1),
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reinterpret_cast<const uint8*>(Name)[LengthOffset8]) : FAnsiStringView();
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}
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template <typename CharType>
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inline TStringBuilderBase<CharType>& operator<<(TStringBuilderBase<CharType>& Builder, const FCacheBucket& Bucket)
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{
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return Builder << Bucket.ToString<CharType>();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline bool operator==(const FCacheKey& A, const FCacheKey& B)
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{
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return A.Bucket == B.Bucket && A.Hash == B.Hash;
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}
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inline bool operator!=(const FCacheKey& A, const FCacheKey& B)
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{
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return A.Bucket != B.Bucket || A.Hash != B.Hash;
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}
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inline bool operator<(const FCacheKey& A, const FCacheKey& B)
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{
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const FCacheBucket& BucketA = A.Bucket;
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const FCacheBucket& BucketB = B.Bucket;
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return BucketA == BucketB ? A.Hash < B.Hash : BucketA < BucketB;
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}
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inline uint32 GetTypeHash(const FCacheKey& Key)
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{
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return HashCombine(GetTypeHash(Key.Bucket), GetTypeHash(Key.Hash));
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}
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template <typename CharType>
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inline TStringBuilderBase<CharType>& operator<<(TStringBuilderBase<CharType>& Builder, const FCacheKey& Key)
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{
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return Builder << Key.Bucket << CharType('/') << Key.Hash;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline bool operator==(const FCachePayloadKey& A, const FCachePayloadKey& B)
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{
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return A.CacheKey == B.CacheKey && A.Id == B.Id;
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}
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inline bool operator!=(const FCachePayloadKey& A, const FCachePayloadKey& B)
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{
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return A.CacheKey != B.CacheKey || A.Id != B.Id;
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}
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inline bool operator<(const FCachePayloadKey& A, const FCachePayloadKey& B)
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{
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const FCacheKey& KeyA = A.CacheKey;
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const FCacheKey& KeyB = B.CacheKey;
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return KeyA == KeyB ? A.Id < B.Id : KeyA < KeyB;
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}
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inline uint32 GetTypeHash(const FCachePayloadKey& Key)
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{
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return HashCombine(GetTypeHash(Key.CacheKey), GetTypeHash(Key.Id));
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}
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template <typename CharType>
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inline TStringBuilderBase<CharType>& operator<<(TStringBuilderBase<CharType>& Builder, const FCachePayloadKey& Key)
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{
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return Builder << Key.CacheKey << CharType('/') << Key.Id;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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} // UE::DerivedData
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