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UnrealEngineUWP
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ea34b09df362e7707cf156bd42febac98aaa90e8
UnrealEngineUWP
/
Engine
/
Config
/
IOS
History
charles bloom
d2eed4ccd5
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
...
#rb none #fyi josh.adams [CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
..
BaseIOSEngine.ini
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
BaseIOSGame.ini
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
2021-04-20 10:14:26 -04:00
DataDrivenPlatformInfo.ini
Enable bSupportsByteBufferComputeShaders for SM5 via Mac and iOS DataDrivenPlatformInfo.ini
2021-04-14 15:53:48 -04:00
IOSEngine.ini
Do not alternate texture compression for iOS and Android
2021-04-17 06:14:33 -04:00
IOSGame.ini
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
IOSScalability.ini
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00