Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/AdvancedCopyCustomization.cpp
Ben Marsh ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00

31 lines
894 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AdvancedCopyCustomization.h"
#include "Containers/UnrealString.h"
#define LOCTEXT_NAMESPACE "AdvancedCopyCustomization"
UAdvancedCopyCustomization::UAdvancedCopyCustomization(const class FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bShouldGenerateRelativePaths(true)
{
FilterForExcludingDependencies.PackagePaths.Add(TEXT("/Engine"));
FilterForExcludingDependencies.PackagePaths.Add(TEXT("/Script"));
FilterForExcludingDependencies.bRecursivePaths = true;
FilterForExcludingDependencies.bRecursiveClasses = true;
}
void UAdvancedCopyCustomization::SetPackageThatInitiatedCopy(const FString& InBasePackage)
{
FString TempPackage = InBasePackage;
if (!TempPackage.EndsWith(TEXT("/")))
{
TempPackage += TEXT("/");
}
PackageThatInitiatedCopy = TempPackage;
}
#undef LOCTEXT_NAMESPACE