Files
UnrealEngineUWP/Engine/Config/Android/AndroidEngine.ini
Ben Marsh ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00

77 lines
2.3 KiB
INI

[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[Audio]
AudioDeviceModuleName=AndroidAudio
; Uncomment below (and comment above) to use multi-platform mixer module by default
;AudioDeviceModuleName=AudioMixerAndroid
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerAndroid
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-6
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=8
LargerMemoryBucket_MinGB=6
DefaultMemoryBucket_MinGB=4
SmallerMemoryBucket_MinGB=3
; for now, we require 3gb
SmallestMemoryBucket_MinGB=3
[DeviceProfileManager]
DeviceProfileSelectionModule="AndroidDeviceProfileSelectorRuntime"
[Advertising]
DefaultProviderName=AndroidAdvertising
[OnlineSubsystem]
DefaultPlatformService=GooglePlay
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=127.0.0.1:6666
!ConnectToEndpoints=CLEAR_ARRAY
ConnectionRetryDelay=0
[LocalNotification]
DefaultPlatformService=AndroidLocalNotification
[DeviceScreenDensity]
+Devices=(Model="Nexus 5",Density=445)
+Devices=(Model="Nexus 5X",Density=424)
+Devices=(Model="Nexus 6",Density=493)
+Devices=(Model="Nexus 6P",Density=518)
+Devices=(Model="SM-G930.+",Density=577,IsRegex=true) ; Samsung Galaxy S7
+Devices=(Model="SM-G935.+",Density=534,IsRegex=true) ; Samsung Galaxy S7 Edge
+Devices=(Model="SM-N920.+",Density=515,IsRegex=true) ; Samsung Galaxy Note 5
+Devices=(Model="Pixel",Density=441)
+Devices=(Model="Pixel C",Density=308)
+Devices=(Model="Pixel XL",Density=534)
+Devices=(Model="HTC 10",Density=564)
+Devices=(Model="EVA-L09",Density=423) ; Huawei P9
;GalaxyS5=432
;GalaxyS6=577
[ConsoleVariables]
r.AllowOcclusionQueries=0
Slate.CacheRenderData=0
r.VSync=1
r.ParallelShadows=0
; high priority thread tasks can be downgraded to normal priority if a task is created with EPowerSavingEligibility::Eligible.
TaskGraph.EnablePowerSavingThreadPriorityReduction=1
;GalaxyS6Edge=577