Files
UnrealEngineUWP/Engine/Source/Runtime/StorageServerClient/Private/StorageServerPackageStore.h
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

44 lines
963 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IO/PackageStore.h"
#if !UE_BUILD_SHIPPING
class FStorageServerConnection;
struct FFilePackageStoreEntry;
class FStorageServerPackageStore
: public FPackageStoreBase
{
public:
FStorageServerPackageStore(FStorageServerConnection& Connection);
virtual ~FStorageServerPackageStore() = default;
virtual void Initialize() override
{
}
virtual void Lock() override
{
}
virtual void Unlock() override
{
}
virtual bool DoesPackageExist(FPackageId PackageId) override;
virtual EPackageStoreEntryStatus GetPackageStoreEntry(FPackageId PackageIde, FPackageStoreEntry& OutPackageStoreEntry) override;
virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override
{
return false;
}
private:
TArray<uint8> StoreEntriesData;
TMap<FPackageId, const FFilePackageStoreEntry*> StoreEntriesMap;
};
#endif