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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485 [CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
44 lines
963 B
C++
44 lines
963 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IO/PackageStore.h"
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#if !UE_BUILD_SHIPPING
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class FStorageServerConnection;
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struct FFilePackageStoreEntry;
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class FStorageServerPackageStore
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: public FPackageStoreBase
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{
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public:
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FStorageServerPackageStore(FStorageServerConnection& Connection);
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virtual ~FStorageServerPackageStore() = default;
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virtual void Initialize() override
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{
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}
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virtual void Lock() override
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{
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}
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virtual void Unlock() override
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{
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}
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virtual bool DoesPackageExist(FPackageId PackageId) override;
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virtual EPackageStoreEntryStatus GetPackageStoreEntry(FPackageId PackageIde, FPackageStoreEntry& OutPackageStoreEntry) override;
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virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override
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{
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return false;
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}
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private:
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TArray<uint8> StoreEntriesData;
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TMap<FPackageId, const FFilePackageStoreEntry*> StoreEntriesMap;
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};
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#endif |