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Currently the old types (eg FTransform2D) are typedef'd to use the float version for backwards compat. After Slate converts its internal usage, this can be revisited and swapped to double by default for consistency with engine types; this will require Slate to start using its own defined type for all slate code for clarity. #jira UE-138848 #rb Patrick.Boutot, Andrew.Davidson #fyi Patrick.Boutot #preflight 6238b3c1c73745c6008c37d3 [CL 19457342 by Zak Middleton in ue5-main branch]