You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
32 lines
733 B
C#
32 lines
733 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class SignalProcessing : ModuleRules
|
|
{
|
|
public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core"
|
|
}
|
|
);
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target,
|
|
"UEOgg",
|
|
"Vorbis",
|
|
"VorbisFile",
|
|
"libOpus",
|
|
"UELibSampleRate"
|
|
);
|
|
|
|
// This is used to get FSoundQualityInfo struct for IAudioEncoder.
|
|
PrivateIncludePathModuleNames.Add("TargetPlatform");
|
|
|
|
// This is used to reference the EAudioMixerChannel enumeration.
|
|
PrivateIncludePathModuleNames.Add("AudioMixerCore");
|
|
}
|
|
}
|
|
}
|