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UnrealEngineUWP/Engine/Source/Runtime/Projects
paul chipchase 5f57376867 Allow stand-alone programs to opt out of plugin discoverability
#rb PJ.Kack
#rnx
#preflight 6239f155ca34ffd7bf6c5f8d
#robomerge FNNC

- By setting "UE_DISABLE_PLUGIN_DISCOVERY=1" in its target.cs a stand-alone program can avoid the cost of iterating over all plugins but still load and enable specific plugins that it knows it needs.
- In the future we could make this data driven by allowing a program to supply something similar to the .upluginmanifest file.

[CL 19479783 by paul chipchase in ue5-main branch]
2022-03-23 11:17:34 -04:00
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