Files
UnrealEngineUWP/Engine/Source/Runtime/Net
louisphilippe seguin ccfb2a5dc2 SubObject API
* Actor classes can officially control which of their ActorComponent get replicated or not.
* Classes that want to control component replication need to override AllowActorComponentToReplicate to do so.
* Classes can also return a ELifetimeCondition in the new function and set a net condition to specific components.
* The override and net condition only works for classes that set bReplicateUsingRegisteredSubObjectList to true

# Added AllowActorComponentToReplicate to some Fortnite classes that used ReplicatedSubObjects to selectively control when to replicate some components.

#jira UE-144977
#rb Ryan.Gerleve, Mattias.Hornlund, Brian.Bekich

#ROBOMERGE-AUTHOR: louisphilippe.seguin
#ROBOMERGE-SOURCE: CL 19478548 via CL 19481298 via CL 19483197 via CL 19494270 via CL 19494411
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19498369 by louisphilippe seguin in ue5-main branch]
2022-03-24 13:24:46 -04:00
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2022-03-24 13:24:46 -04:00