You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Actor classes can officially control which of their ActorComponent get replicated or not. * Classes that want to control component replication need to override AllowActorComponentToReplicate to do so. * Classes can also return a ELifetimeCondition in the new function and set a net condition to specific components. * The override and net condition only works for classes that set bReplicateUsingRegisteredSubObjectList to true # Added AllowActorComponentToReplicate to some Fortnite classes that used ReplicatedSubObjects to selectively control when to replicate some components. #jira UE-144977 #rb Ryan.Gerleve, Mattias.Hornlund, Brian.Bekich #ROBOMERGE-AUTHOR: louisphilippe.seguin #ROBOMERGE-SOURCE: CL 19478548 via CL 19481298 via CL 19483197 via CL 19494270 via CL 19494411 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137) [CL 19498369 by louisphilippe seguin in ue5-main branch]