Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/ImageWrapper.Build.cs
charles bloom 04ffabc485 ImageWrapper and import/export refactor
FImage is now the standard preferred type for a bag of pixels
FImageView can point at pixels without owning an allocation
ERawImageFormat (FImage) converts to ETextureSourceFormat
FImageUtils provides generic load/save and get/set from FImage
major cleanup in the ImageWrappers
new preferred API is through ImageWrapperModule Compress/Decompress
SetRaw/GetRaw functions cleaned up to not have undefined behavior on unexpected formats
ImageWrapper output added for HDR,BMP,TGA
RGBA32F format added and supported throughout import/export
EditorFactories import/export made more generic, most image types handled the same way using FImage now
Deprecate old TSF RGBA order pixel formats
Fix many crashes or bad handling of unusual pixel formats
Pixel access functions should be used instead of switches on pixel type

#preflight 6230ade7e65a7e65d68a187c
#rb julien.stjean,martins.mozeiko,dan.thompson,fabian.giesen

[CL 19397199 by charles bloom in ue5-main branch]
2022-03-15 18:29:37 -04:00

74 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ImageWrapper : ModuleRules
{
public ImageWrapper(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/ImageWrapper/Private",
"Runtime/ImageWrapper/Private/Formats",
});
PublicIncludePathModuleNames.AddRange(new string[] {
"ImageCore"
}
);
PublicDefinitions.Add("WITH_UNREALPNG=1");
PublicDefinitions.Add("WITH_UNREALJPEG=1");
PrivateDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("LibTiff");
PublicDependencyModuleNames.Add("ImageCore");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib",
"UElibPNG",
"LibTiff"
);
// Jpeg Decoding
// LibJpegTurbo is much faster than UElibJPG but has not been compiled or tested for all platforms
// Note that currently this module is included at runtime, so consider the increase in exe size before
// enabling for any of the console/phone platforms!
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)
|| Target.Platform == UnrealTargetPlatform.Mac
|| Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicDefinitions.Add("WITH_LIBJPEGTURBO=1");
AddEngineThirdPartyPrivateStaticDependencies(Target, "LibJpegTurbo");
}
else
{
PublicDefinitions.Add("WITH_LIBJPEGTURBO=0");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UElibJPG");
}
// Add openEXR lib for windows builds.
if ((Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) ||
(Target.Platform == UnrealTargetPlatform.Mac) ||
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64")))
{
PublicDefinitions.Add("WITH_UNREALEXR=1");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Imath");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
}
else
{
PublicDefinitions.Add("WITH_UNREALEXR=0");
}
// Enable exceptions to allow error handling
bEnableExceptions = true;
// Disable shared PCHs to handle warning C4652
PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
PrivatePCHHeaderFile = "Private/ImageWrapperPrivate.h";
}
}