Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AudioMixerAndroid/Private/AudioMixerAndroid.cpp
phil popp baefdea9aa Integrate FFTAlgorithm and ConvolutionAlgorithm work from //UE4/Private-Reverb/...
#rb Ethan.Geller, Maxwell.Hayes


#ROBOMERGE-SOURCE: CL 11285078 via CL 11285087
#ROBOMERGE-BOT: (v647-11244347)

[CL 11285092 by phil popp in Main branch]
2020-02-06 14:31:11 -05:00

27 lines
652 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioMixer.h"
#include "AudioMixerPlatformAndroid.h"
#include "Modules/ModuleManager.h"
class FAudioMixerModuleAndroid : public IAudioDeviceModule
{
public:
virtual void StartupModule() override
{
IAudioDeviceModule::StartupModule();
FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
}
virtual bool IsAudioMixerModule() const override { return true; }
virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override
{
return new Audio::FMixerPlatformAndroid();
}
};
IMPLEMENT_MODULE(FAudioMixerModuleAndroid, AudioMixerAndroid);